Ready for mobile: One can easily use the Dice class in any kind of mobile app development. Initiate the dice class like `new Dice(x,x,x,x,x)`. Create a random number while creating the Dice class and assign it. It will stop on that number.
Accepts a number to stop at: Each Dice accepts a number to stop at. One should handle the random number generation logic in server side. This dice should only work at front end to stop on that random number fed to it. Before payout, compare the number generated from front end with the number sent from server. That way we can restrict any kind of hack.
Multiple Die integration: One can include any number of Die in a game. Tested with 500 die which works perfect without a hick up.
Last Update | 11 March 2021 |
Published | 23 July 2018 |
High Resolution | No |
Compatible Browsers | IE9, IE10, IE11, Firefox, Safari, Opera, Chrome, Edge |
Files Included | JavaScript JS, HTML |
Software Version | HTML5 |
Tags | 3D dice, 3d Dice for JavaScript Games, board games, Customizable Phaser 3d Dice, Dice Class, dice game, Mobile 3D Dice, Phaser 3 3D Dice, Phaser 3 3D Dice Class, Phaser 3.11 3D Dice Class, Phaser 3D Dice |